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That pretty much a confirmation for the Inca, isn't it? Civ V Info Centre should be allowed as it's a collection of information from previews, GDC articles and confirmed primary source information on the game. The wiki linked to is not advertising anything, it provides information to those wishing to learn what will be available in the game.
Custom Civilizations are those mods which introduce new civilizations to the game, offering unique ways to play and paying homage to those historical nations and people otherwise overlooked. Sign In. From Civilization V Customization Wiki.
Log in or Sign up. CivFanatics Forums. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
This is the newest post in our fourth week of our roundtable on science fiction and imperial history, co-edited by Marc-William Palen and Rachel Herrmann. Posts will run twice a week until the second week in July. We look forward to hearing your thoughts!
I totally get why people jerk off to Skyrim. I'm not trying to be facetious here. From an objective, ontological perspective, I get it.
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I have never played Civ 4 despite what Xfire claims but I have owned it for some time. One of my complaints about GC2 was the lack of personality in the opponents, and it strikes me that Civ 4 may be a good fix for this. Civ4 without BTS is like sex without tears; no fun at all.
Leaders' agendas have a strong influence on how they play the game and interact with the other players. Each AI leader in the game has two distinct agendas: one that is unique to the leader and is revealed when the player meets him or her for the first time, and one that is "hidden" and can only be discovered through espionage. As a rule, AI leaders will be friendlier toward players who respect their agendas and more hostile toward players who ignore or defy them. Gathering Storm makes some minor changes to the agenda system, giving each AI leader two different hidden agendas one for the early game and one for the late game in addition to his or her unique "historical" agenda.